The CRDM Symposium is happy to present a keynote address by Dr. Emma Westecott. Her presentation, titled “Critical Game Making,” will take place at 9:30am on Sunday, March 20th in Caldwell Lounge.
Dr. Westecott is Assistant Professor in Game Design and Director of the game:play lab at the Ontario College of Art & Design (OCAD) University in Toronto, Canada (http://www.ocadu.ca). She has worked in the game industry for over 20 years: in development, research and the academy. She achieved international recognition for working closely with Douglas Adams as producer for the best-selling CD-ROM Adventure Game, Starship Titanic (1998, Simon & Schuster). Since then, Dr. Westecott has built up a worldwide reputation for developing original as well as popular game projects.
Dr. Westecott has been invited to present her work at many prestigious venues including BAFTA, the Tate, the Banff Centre and DIGRA (http://www.digra.org). Between 2001-4, she directed the zerogame studio for The Interactive Institute (http://www.tii.se) in Sweden, where an impressive body of applied research was created under her leadership. More recently she has been Games Research Fellow at NSAMD, UWN where she organized 2007’s Women in Games conference (http://www.womeningames.com).
The abstract for her keynote presentation, “Critical Game Making,” is below:
Digital games are an increasingly significant contemporary critical form in which makers express models of gameplay that make meaning beyond the context of pure entertainment. Game culture is pervasive and amidst a wider technological context that invites all our active participation provides one setting for the rise in creative expression evident across digital existence.
Starting from a feminist perspective situated in an art and design university this talk explores a set of lenses to approach critical making practices in games. The hope is that the approaches discussed may offer frameworks applicable across the digital diaspora.
You can find additional information on her work at the following links:
Research Games (not commercially released):
PsXXYborg (2013), Game Direction http://psxxyborg.com
Limber (2012), Game Design http://research.ocadu.ca/socialbody/project/limber
Tweetris (2011), Game Direction http://www.youtube.com/watch?v=WR3eW4eYsyI
Ouroboros (2003), Game Direction, http://www.shenerd.com
Commedia Dell-Arte (2003), Game Direction and Design, http://www.shenerd.com
The Hive (2002), Game Design, http://www.shenerd.com
Time Tremors (2013), Xenophile Media Inc., Executive Producer. http://www.timetremors.com
Starship Titanic (1998), Simon & Schuster Inc., Game Author and Producer. http://starshiptitanic.com